first commit
This commit is contained in:
92
etc_org/drirc
Normal file
92
etc_org/drirc
Normal file
@ -0,0 +1,92 @@
|
||||
<!--
|
||||
|
||||
============================================
|
||||
Application bugs worked around in this file:
|
||||
============================================
|
||||
|
||||
* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
|
||||
by drivers that want to be compliant.
|
||||
|
||||
* Various Unigine products don't use the #version and #extension GLSL
|
||||
directives, meaning they only get GLSL 1.10 and no extensions for their
|
||||
shaders.
|
||||
Enabling all extensions for Unigine fixes most issues, but the GLSL version
|
||||
is still 1.10.
|
||||
|
||||
* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
|
||||
an #extension directive in the middle of its shaders, which is illegal
|
||||
in GLSL.
|
||||
|
||||
TODO: document the other workarounds.
|
||||
|
||||
-->
|
||||
|
||||
<driconf>
|
||||
<!-- Please always enable app-specific workarounds for all drivers and
|
||||
screens. -->
|
||||
<device>
|
||||
<application name="Unigine Sanctuary" executable="Sanctuary">
|
||||
<option name="force_glsl_extensions_warn" value="true" />
|
||||
<option name="disable_blend_func_extended" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine Tropics" executable="Tropics">
|
||||
<option name="force_glsl_extensions_warn" value="true" />
|
||||
<option name="disable_blend_func_extended" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
|
||||
<option name="dual_color_blend_by_location" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
|
||||
<option name="dual_color_blend_by_location" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine Valley (32-bit)" executable="valley_x86">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
|
||||
<option name="dual_color_blend_by_location" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine Valley (64-bit)" executable="valley_x64">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
|
||||
<option name="dual_color_blend_by_location" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
|
||||
<option name="disable_blend_func_extended" value="true" />
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
|
||||
<option name="disable_blend_func_extended" value="true" />
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Savage 2" executable="savage2.bin">
|
||||
<option name="disable_glsl_line_continuations" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Topogun (32-bit)" executable="topogun32">
|
||||
<option name="always_have_depth_buffer" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Topogun (64-bit)" executable="topogun64">
|
||||
<option name="always_have_depth_buffer" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Dead Island" executable="DeadIslandGame">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
|
||||
<option name="allow_glsl_extension_directive_midshader" value="true" />
|
||||
</application>
|
||||
</device>
|
||||
</driconf>
|
Reference in New Issue
Block a user