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106 lines
2.6 KiB
JavaScript
106 lines
2.6 KiB
JavaScript
/*
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* LiquidMetal, version: 0.1 (2009-02-05)
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*
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* A mimetic poly-alloy of Quicksilver's scoring algorithm, essentially
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* LiquidMetal.
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*
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* For usage and examples, visit:
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* http://github.com/rmm5t/liquidmetal
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*
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* Licensed under the MIT:
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* http://www.opensource.org/licenses/mit-license.php
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*
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* Copyright (c) 2009, Ryan McGeary (ryanonjavascript -[at]- mcgeary [*dot*] org)
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* Modified by the Horde Project to use compressibility.
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*
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* @category Horde
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* @package Core
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*/
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var LiquidMetal = {
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SCORE_NO_MATCH: 0.0,
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SCORE_MATCH: 1.0,
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SCORE_TRAILING: 0.8,
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SCORE_TRAILING_BUT_STARTED: 0.9,
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SCORE_BUFFER: 0.85,
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score: function(str, abbr)
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{
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// Short circuits
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if (abbr.length == 0) {
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return this.SCORE_TRAILING;
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}
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if (abbr.length > str.length) {
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return this.SCORE_NO_MATCH;
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}
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var scores = this.buildScoreArray(str, abbr),
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sum = 0.0;
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scores.each(function(i) {
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sum += i;
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});
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return (sum / scores.size());
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},
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buildScoreArray: function(str, abbr)
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{
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var lastIndex = -1,
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lower = str.toLowerCase(),
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scores = new Array(str.length),
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started = false;
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abbr.toLowerCase().split("").each(function(c) {
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var index = to = lower.indexOf(c, lastIndex + 1),
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val = this.SCORE_BUFFER;
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if (index < 0) {
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return this.fillArray(scores, this.SCORE_NO_MATCH);
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}
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if (index == 0) {
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started = true;
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}
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if (this.isNewWord(str, index)) {
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scores[index - 1] = 1;
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to = index - 1;
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} else if (!this.isUpperCase(str, index)) {
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val = this.SCORE_NO_MATCH;
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}
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this.fillArray(scores, val, lastIndex + 1, val);
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scores[index] = this.SCORE_MATCH;
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lastIndex = index;
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}.bind(this));
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this.fillArray(scores, started ? this.SCORE_TRAILING_BUT_STARTED : this.SCORE_TRAILING, lastIndex + 1);
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return scores;
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},
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isUpperCase: function(str, index)
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{
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var c = str.charAt(index);
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return ("A" <= c && c <= "Z");
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},
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isNewWord: function(str, index)
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{
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var c = str.charAt(index - 1);
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return (c == " " || c == "\t");
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},
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fillArray: function(arr, value, from, to)
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{
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from = Math.max(from || 0, 0);
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to = Math.min(to || arr.length, arr.length);
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for (var i = from; i < to; ++i) {
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arr[i] = value;
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}
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return arr;
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}
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};
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