448 lines
12 KiB
Go
448 lines
12 KiB
Go
// Code generated by go-bindata. DO NOT EDIT.
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// sources:
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// web\index.html
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// web\misc\bootstrap.min.css
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// web\misc\bootstrap.min.js
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// web\misc\codemirror.css
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// web\misc\codemirror.js
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// web\misc\jquery.min.js
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// web\misc\markdown.js
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// web\misc\showdown.min.js
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// web\pages\hilfe.md
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// web\pages\playground.md
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// web\pages\sidebar.md
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// web\pages\start.md
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package main
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import (
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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// bindataRead reads the given file from disk. It returns an error on failure.
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func bindataRead(path, name string) ([]byte, error) {
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buf, err := ioutil.ReadFile(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
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}
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return buf, err
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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// bindataWebindexhtml reads file data from disk. It returns an error on failure.
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func bindataWebindexhtml() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\index.html"
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name := "web/index.html"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmiscbootstrapmincss reads file data from disk. It returns an error on failure.
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func bindataWebmiscbootstrapmincss() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\bootstrap.min.css"
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name := "web/misc/bootstrap.min.css"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmiscbootstrapminjs reads file data from disk. It returns an error on failure.
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func bindataWebmiscbootstrapminjs() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\bootstrap.min.js"
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name := "web/misc/bootstrap.min.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmisccodemirrorcss reads file data from disk. It returns an error on failure.
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func bindataWebmisccodemirrorcss() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\codemirror.css"
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name := "web/misc/codemirror.css"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmisccodemirrorjs reads file data from disk. It returns an error on failure.
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func bindataWebmisccodemirrorjs() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\codemirror.js"
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name := "web/misc/codemirror.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmiscjqueryminjs reads file data from disk. It returns an error on failure.
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func bindataWebmiscjqueryminjs() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\jquery.min.js"
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name := "web/misc/jquery.min.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmiscmarkdownjs reads file data from disk. It returns an error on failure.
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func bindataWebmiscmarkdownjs() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\markdown.js"
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name := "web/misc/markdown.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebmiscshowdownminjs reads file data from disk. It returns an error on failure.
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func bindataWebmiscshowdownminjs() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\misc\\showdown.min.js"
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name := "web/misc/showdown.min.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebpageshilfemd reads file data from disk. It returns an error on failure.
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func bindataWebpageshilfemd() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\pages\\hilfe.md"
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name := "web/pages/hilfe.md"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebpagesplaygroundmd reads file data from disk. It returns an error on failure.
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func bindataWebpagesplaygroundmd() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\pages\\playground.md"
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name := "web/pages/playground.md"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebpagessidebarmd reads file data from disk. It returns an error on failure.
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func bindataWebpagessidebarmd() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\pages\\sidebar.md"
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name := "web/pages/sidebar.md"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// bindataWebpagesstartmd reads file data from disk. It returns an error on failure.
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func bindataWebpagesstartmd() (*asset, error) {
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path := "P:\\Go\\gowiki\\web\\pages\\start.md"
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name := "web/pages/start.md"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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//
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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//
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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//
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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// nolint: deadcode
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//
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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//
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or could not be loaded.
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//
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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//
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// AssetNames returns the names of the assets.
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// nolint: deadcode
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//
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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//
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// _bindata is a table, holding each asset generator, mapped to its name.
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//
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var _bindata = map[string]func() (*asset, error){
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"web/index.html": bindataWebindexhtml,
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"web/misc/bootstrap.min.css": bindataWebmiscbootstrapmincss,
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"web/misc/bootstrap.min.js": bindataWebmiscbootstrapminjs,
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"web/misc/codemirror.css": bindataWebmisccodemirrorcss,
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"web/misc/codemirror.js": bindataWebmisccodemirrorjs,
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"web/misc/jquery.min.js": bindataWebmiscjqueryminjs,
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"web/misc/markdown.js": bindataWebmiscmarkdownjs,
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"web/misc/showdown.min.js": bindataWebmiscshowdownminjs,
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"web/pages/hilfe.md": bindataWebpageshilfemd,
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"web/pages/playground.md": bindataWebpagesplaygroundmd,
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"web/pages/sidebar.md": bindataWebpagessidebarmd,
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"web/pages/start.md": bindataWebpagesstartmd,
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}
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//
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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//
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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}
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}
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if node.Func != nil {
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
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"web": {Func: nil, Children: map[string]*bintree{
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"index.html": {Func: bindataWebindexhtml, Children: map[string]*bintree{}},
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"misc": {Func: nil, Children: map[string]*bintree{
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"bootstrap.min.css": {Func: bindataWebmiscbootstrapmincss, Children: map[string]*bintree{}},
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"bootstrap.min.js": {Func: bindataWebmiscbootstrapminjs, Children: map[string]*bintree{}},
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"codemirror.css": {Func: bindataWebmisccodemirrorcss, Children: map[string]*bintree{}},
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"codemirror.js": {Func: bindataWebmisccodemirrorjs, Children: map[string]*bintree{}},
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"jquery.min.js": {Func: bindataWebmiscjqueryminjs, Children: map[string]*bintree{}},
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"markdown.js": {Func: bindataWebmiscmarkdownjs, Children: map[string]*bintree{}},
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"showdown.min.js": {Func: bindataWebmiscshowdownminjs, Children: map[string]*bintree{}},
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}},
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"pages": {Func: nil, Children: map[string]*bintree{
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"hilfe.md": {Func: bindataWebpageshilfemd, Children: map[string]*bintree{}},
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"playground.md": {Func: bindataWebpagesplaygroundmd, Children: map[string]*bintree{}},
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"sidebar.md": {Func: bindataWebpagessidebarmd, Children: map[string]*bintree{}},
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"start.md": {Func: bindataWebpagesstartmd, Children: map[string]*bintree{}},
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}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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