GoWiki/bindata.go

448 lines
12 KiB
Go

// Code generated by go-bindata. DO NOT EDIT.
// sources:
// web\index.html
// web\misc\bootstrap.min.css
// web\misc\bootstrap.min.js
// web\misc\codemirror.css
// web\misc\codemirror.js
// web\misc\jquery.min.js
// web\misc\markdown.js
// web\misc\showdown.min.js
// web\pages\hilfe.md
// web\pages\playground.md
// web\pages\sidebar.md
// web\pages\start.md
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// bindataWebindexhtml reads file data from disk. It returns an error on failure.
func bindataWebindexhtml() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\index.html"
name := "web/index.html"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmiscbootstrapmincss reads file data from disk. It returns an error on failure.
func bindataWebmiscbootstrapmincss() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\bootstrap.min.css"
name := "web/misc/bootstrap.min.css"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmiscbootstrapminjs reads file data from disk. It returns an error on failure.
func bindataWebmiscbootstrapminjs() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\bootstrap.min.js"
name := "web/misc/bootstrap.min.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmisccodemirrorcss reads file data from disk. It returns an error on failure.
func bindataWebmisccodemirrorcss() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\codemirror.css"
name := "web/misc/codemirror.css"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmisccodemirrorjs reads file data from disk. It returns an error on failure.
func bindataWebmisccodemirrorjs() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\codemirror.js"
name := "web/misc/codemirror.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmiscjqueryminjs reads file data from disk. It returns an error on failure.
func bindataWebmiscjqueryminjs() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\jquery.min.js"
name := "web/misc/jquery.min.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmiscmarkdownjs reads file data from disk. It returns an error on failure.
func bindataWebmiscmarkdownjs() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\markdown.js"
name := "web/misc/markdown.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebmiscshowdownminjs reads file data from disk. It returns an error on failure.
func bindataWebmiscshowdownminjs() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\misc\\showdown.min.js"
name := "web/misc/showdown.min.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebpageshilfemd reads file data from disk. It returns an error on failure.
func bindataWebpageshilfemd() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\pages\\hilfe.md"
name := "web/pages/hilfe.md"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebpagesplaygroundmd reads file data from disk. It returns an error on failure.
func bindataWebpagesplaygroundmd() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\pages\\playground.md"
name := "web/pages/playground.md"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebpagessidebarmd reads file data from disk. It returns an error on failure.
func bindataWebpagessidebarmd() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\pages\\sidebar.md"
name := "web/pages/sidebar.md"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// bindataWebpagesstartmd reads file data from disk. It returns an error on failure.
func bindataWebpagesstartmd() (*asset, error) {
path := "P:\\Go\\gowiki\\web\\pages\\start.md"
name := "web/pages/start.md"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
//
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
//
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
// nolint: deadcode
//
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
//
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or could not be loaded.
//
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// AssetNames returns the names of the assets.
// nolint: deadcode
//
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
//
// _bindata is a table, holding each asset generator, mapped to its name.
//
var _bindata = map[string]func() (*asset, error){
"web/index.html": bindataWebindexhtml,
"web/misc/bootstrap.min.css": bindataWebmiscbootstrapmincss,
"web/misc/bootstrap.min.js": bindataWebmiscbootstrapminjs,
"web/misc/codemirror.css": bindataWebmisccodemirrorcss,
"web/misc/codemirror.js": bindataWebmisccodemirrorjs,
"web/misc/jquery.min.js": bindataWebmiscjqueryminjs,
"web/misc/markdown.js": bindataWebmiscmarkdownjs,
"web/misc/showdown.min.js": bindataWebmiscshowdownminjs,
"web/pages/hilfe.md": bindataWebpageshilfemd,
"web/pages/playground.md": bindataWebpagesplaygroundmd,
"web/pages/sidebar.md": bindataWebpagessidebarmd,
"web/pages/start.md": bindataWebpagesstartmd,
}
//
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
//
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
}
}
if node.Func != nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
"web": {Func: nil, Children: map[string]*bintree{
"index.html": {Func: bindataWebindexhtml, Children: map[string]*bintree{}},
"misc": {Func: nil, Children: map[string]*bintree{
"bootstrap.min.css": {Func: bindataWebmiscbootstrapmincss, Children: map[string]*bintree{}},
"bootstrap.min.js": {Func: bindataWebmiscbootstrapminjs, Children: map[string]*bintree{}},
"codemirror.css": {Func: bindataWebmisccodemirrorcss, Children: map[string]*bintree{}},
"codemirror.js": {Func: bindataWebmisccodemirrorjs, Children: map[string]*bintree{}},
"jquery.min.js": {Func: bindataWebmiscjqueryminjs, Children: map[string]*bintree{}},
"markdown.js": {Func: bindataWebmiscmarkdownjs, Children: map[string]*bintree{}},
"showdown.min.js": {Func: bindataWebmiscshowdownminjs, Children: map[string]*bintree{}},
}},
"pages": {Func: nil, Children: map[string]*bintree{
"hilfe.md": {Func: bindataWebpageshilfemd, Children: map[string]*bintree{}},
"playground.md": {Func: bindataWebpagesplaygroundmd, Children: map[string]*bintree{}},
"sidebar.md": {Func: bindataWebpagessidebarmd, Children: map[string]*bintree{}},
"start.md": {Func: bindataWebpagesstartmd, Children: map[string]*bintree{}},
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}